Speak AI to Make Better Art

Updated: Aug 5

Speaking in the language AI requires a bit of learning. There's a reason why.


Imagine that someone learned to speak English only by looking at the captions of images on Google Images. As a result, this person understands general concepts of things but only unmoving, static objects.


So, this person is our AI.


It's been trained to classify and recognize objects, but isn't always great at assembling them neatly together. It seems like that should be easy to do - but the AI doesn't understand that in the 3D world we live in, different sections of colors in an image are actually distinct objects.


To speak the AI's language, here are some good rules of thumb.

  1. Put commonly associated words together

For example, telling the AI to provide an image of a "Superman jumping" might result in this image to the right. While it has some of the Superman qualities, it's also very far from the original source material.


So getting the AI to do what you want requires evoking your desired object/subject through terms that are commonly associated with it.


In this case, you would write: "Superman soaring." You choose the word that is closer to what is commonly associated with that subject - finding the words that fit together. While this image could still use more fine tuning, it's clearly better at evoking Superman's costume, shape and general realism.


Now, admittedly, this is a bit complex, but it's a crucial insight for getting the AI to work as you want it to.


2. Don't Make Word Soup


There is also such a thing as overloading the AI with unnecessary, and confusing detail - what we like to call "word soup" - that confuses the AI. A classic word soup example would go like this:

4k UHD Unreal Engine 4 WLOP Render Superman Jumping Eating Ice Cream At the Mall In a Crowd With A Light Green Hat in Business Attire, Trending on ArtStation 8K Beeple

This text prompts provides few explicit connections for the AI - instead, just sees how much it can stack on top of other styles and concepts. Needless to say, it won't result in a realistic "Superman Jumping Eating Ice cream At the Mall," wearing that specific outfit...


In designing a prompt, every word should help emphasize and evoke all previous words.


Here's a good example of a text prompt:
Evocative glimmering magical elven forest utopia with waterfalls emanating stardust | Utopian Concept art by Ross Tran, ross draws trending on Artstation.

The only thing here that is being explicitly evoked is waterfall in a forest. Everything else is stylistic, with an emphasis on adjectives and adverbs. Take a look at the result:


3. Finally, adjectives and adverbs are your friends!


The final tip for good prompt craft is that any time you add a subject, you should try to add at least one adjective, and if you are adding a verb, then most of the time you should add an adverb.


In the example above, notice how each object ("waterfalls" or "forest") is accompanied with adjectives and adverbs.


These tips will guide you to make better images as you experiment with prompt craft! The learning continues.


For the basics of getting started with the Free-Form Imaginarium where you will spend a bit more time focusing on fine-tuning text prompts, check out this video from CEO and Founder Adam B. Levine:


To start practicing today! CLICK HERE

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